I know I said earlier that my focus was going to be on Stalker but God damn, this game has captivated me. It's about a million times better than the first. There's just so much more richness and detail in the cities you traverse, it feels so much more alive than the first one.
One of the major complaints about the first one was the lack of variety in what you can do in between key missions. Well they took that complaint and really stopped at nothing to make sure the player didn't get bored while roaming around the city. Races, Hired Assassinations, catching thieves, finding hidden treasures and codex pages, and so much more. I spent hours just free-roaming, taking up the city sights, doing some side missions here and there. Really engaging and really fun.
Gosh, there's so much more that needs to be said about this game! It's so richly detailed, engaging, beautiful, and deep. There are some issues here and there but they don't detract from the overall game quality at all. After all, no game is flawless.
Thursday, 29 April 2010
Monday, 19 April 2010
On the agenda
So I just recently bough Stalker: Call of Pripyat. I heard it's a great game, as well as its predecessor Shadow of Chernobyl. The latter of which I played for about 10 minutes and then Windows decided it would be a good time to crash. Either way, I plan on getting into these really soon, write up my thoughts on here. I think it would be best played with the Complete Mod which basically updates the look of the game.
Speaking of mods, the popular BOLOpatch for the PC version of Just Cause 2 was released yesterday and boy it's a lot of fun. It's of course still a little bit buggy but the new numpad spawning feature means you can jump out of your plane/helicopter and then spawn a vehicle or object while you're free-falling. Which is just crazy awesome. What I usually do is fly up quite high, spawn a plane and try to get in and fly away before my ass is blown to bits.
Speaking of mods, the popular BOLOpatch for the PC version of Just Cause 2 was released yesterday and boy it's a lot of fun. It's of course still a little bit buggy but the new numpad spawning feature means you can jump out of your plane/helicopter and then spawn a vehicle or object while you're free-falling. Which is just crazy awesome. What I usually do is fly up quite high, spawn a plane and try to get in and fly away before my ass is blown to bits.
Wednesday, 7 April 2010
"Ahhhh, he's got me with his wire thing!!"
Just Cause 2 is a ton of fun. An extremely pretty game with some over the top, awful, cheesy voice acting and amazing stunts and explosions. I would write more but I'm too lazy.
What else have I been playing... ah yes, a small game called Tag. I believe this game was created by about 4 or 5 students studying Game Design at Digipen. It's a puzzle game, your main "weapon" is a gun that shoots out paint. There are three types of paint, that you are slowly introduced to throughout the 6 or 7 levels in the game. Green paint makes you jump really high, red paint makes you go really fast if you walk on it, and blue paint lets you stick to the surface you've sprayed it on. Simple, yet fun game mechanic, and the game did leave me scratching my head a few times, trying to figure out how to solve a certain puzzle.
It's very basic in terms of visuals, as you'd expect coming from a few students at a university but it stll does a good job. It's all pretty much cell shaded with distinguishable outlines on everything. The world is also pretty much black and white, and different shades of grey, but your paint manages to bring colour into the world.
What's really interesting is that supposedly some of the students who made this were hired by Valve to work on Portal 2. Similar to how the students at this same university were hired by Valve a few years ago for creating Narbacular Drop, the game that was pretty much transformed into the first Portal.
So anyway, quite a fun game, should only take about 10 to 20 minutes of your time. I know no one reads this but you can download it here: https://www.digipen.edu/news/itagi-wins-best-student-game-award-at-igf/page-1/
And also read about how they got an award for it. Good for them, they most certainly deserved it.
What else have I been playing... ah yes, a small game called Tag. I believe this game was created by about 4 or 5 students studying Game Design at Digipen. It's a puzzle game, your main "weapon" is a gun that shoots out paint. There are three types of paint, that you are slowly introduced to throughout the 6 or 7 levels in the game. Green paint makes you jump really high, red paint makes you go really fast if you walk on it, and blue paint lets you stick to the surface you've sprayed it on. Simple, yet fun game mechanic, and the game did leave me scratching my head a few times, trying to figure out how to solve a certain puzzle.
It's very basic in terms of visuals, as you'd expect coming from a few students at a university but it stll does a good job. It's all pretty much cell shaded with distinguishable outlines on everything. The world is also pretty much black and white, and different shades of grey, but your paint manages to bring colour into the world.
What's really interesting is that supposedly some of the students who made this were hired by Valve to work on Portal 2. Similar to how the students at this same university were hired by Valve a few years ago for creating Narbacular Drop, the game that was pretty much transformed into the first Portal.
So anyway, quite a fun game, should only take about 10 to 20 minutes of your time. I know no one reads this but you can download it here: https://www.digipen.edu/news/itagi-wins-best-student-game-award-at-igf/page-1/
And also read about how they got an award for it. Good for them, they most certainly deserved it.
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